I've just completed a quick interactive experiment
. Please take a look.
This is an interactive conversation, and visual story combined. It deals with a controversial, topical and emotive local issue, concerning the development of Crystal Palace park (south London) after long years of neglect (it was once the pride of the Empire then left abandoned for seventy years). Lots of plans for the park are currently being put forward, and local people consulted extensively.
It occurred to me that one important voice is missing from the consultation, that of the master architect and plannner Joseph Paxton, who conceived the original design for the park. I thought it would be interesting to imagine his point of view, and so the idea here is you can take a walk with him through the park and have a chat.
I've tried here to make this online interactive story unfold as a conversation, which is often considered the highest form of (or ultimate) interactivity. The work is inspired by the 'Eliza' project, an interactive psuedo therapist/ counsellor which was built many years ago: (http://en.wikipedia.org/wiki/ELIZA). I hope the conversation format will make the work more objective, and present an independent view of the situation, avoiding one side or the other, and local politics.
The conversation is limited, and only as meaningful as the number of words the project recognises, but I can keep expanding this. Please don't get frustrated if Paxton doesn't understand you!
I hope the work functions on a deeper level, making people question themselves. I realise the subject matter is very local - and by its nature of limited appeal and exposure. The project is included in a local exhibition presenting proposals and plans for the park, and I'm curious about people's reactions to this work, as it doesn't really fit with all the other formal presentations. In many ways it subverts what the plans are saying, and that's my real intention.